[3BLD] M2/OP

The M2/OP (so M2 for edges and OP for corners) is actually the method I use, is a good method for understanding 2-cycles and also for starting 3BLD.

I’m not that good at it but I’m trying to improve my times as well as my effeciency.

I’ve made a pdf to have a clear sheet for the algos because there were only one but it has a different target buffer position and algos were akward for me so after following Noah Arthurs’ 3BLD tutorials I decided to use his algos with a few of mine and a few of Andy Klise’s one.

Here is the sheet: M2-OP

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