The M2/OP (so M2 for edges and OP for corners) is actually the method I use, is a good method for understanding 2-cycles and also for starting 3BLD.
I’m not that good at it but I’m trying to improve my times as well as my effeciency.
I’ve made a pdf to have a clear sheet for the algos because there were only one but it has a different target buffer position and algos were akward for me so after following Noah Arthurs’ 3BLD tutorials I decided to use his algos with a few of mine and a few of Andy Klise’s one.
Here is the sheet: M2-OP
I want to know bld 333 algorithms
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Have you looked at the sheet I linked in the article?
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